- paintComponent(Graphics) - Method in class de.yourwebs.sudoku.gui.Element
-
- PLAY_SUCCESS_SOUND - Static variable in interface de.yourwebs.sudoku.SudokuConstants
-
Play an applause sound if true
when the game is finished
successfully.
- PLAY_VOICE_OUTPUT - Static variable in interface de.yourwebs.sudoku.SudokuConstants
-
Play a sound calling the entered number if true
.
- playSound(String) - Method in class de.yourwebs.sudoku.gui.SudokuGUI
-
Play soundFile
when a digit is enterd or the game is
finished successfully
- pm - Variable in class de.yourwebs.sudoku.gui.SudokuGUI
-
The configuration settings are stored in properties.
- preallocate(int) - Method in class de.yourwebs.sudoku.SudokuEngine
-
Sets anz
positions of the start array to -1.
- print(Graphics, PageFormat, int) - Method in class de.yourwebs.sudoku.gui.PrintablePanel
-
Prints the JPanel
as an image.
- print() - Method in class de.yourwebs.sudoku.gui.SudokuGUI
-
- PrintablePanel - Class in de.yourwebs.sudoku.gui
-
A printable JPanel
used as the main panel of the sudoku game.
- PrintablePanel(LayoutManager) - Constructor for class de.yourwebs.sudoku.gui.PrintablePanel
-
- printItem - Variable in class de.yourwebs.sudoku.gui.SudokuMenu
-
Item to print the actual game's panel
- processLabelString(String) - Method in class de.yourwebs.sudoku.gui.HintLabel
-
Processes the label's text and displays a bunch of unique numbers between
1 and 9.
- properties - Variable in class de.yourwebs.sudoku.PropertiesManager
-
A variable list of settings defined by the game's options dialog and menu
bar.
- PropertiesManager - Class in de.yourwebs.sudoku
-
The class handles the options settings.
- PropertiesManager() - Constructor for class de.yourwebs.sudoku.PropertiesManager
-