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lightBgColor
java.awt.Color lightBgColor
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darkBgColor
java.awt.Color darkBgColor
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lightFgColor
java.awt.Color lightFgColor
Foreground color of the light squares. In non-accessible mode there is no
difference between light and dark squares.
See also
SudokuGUI.switchColors(boolean)
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darkFgColor
java.awt.Color darkFgColor
Foreground color of the dark squares. In non-accessible mode there is no
difference between light and dark squares.
See also
SudokuGUI.switchColors(boolean)
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borderColorLight
java.awt.Color borderColorLight
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borderColorDark
java.awt.Color borderColorDark
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quadRows
int quadRows
Number of cells in a row or col of a square - min. 3
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rowElements
int rowElements
number of rows and cols in the entire game
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faktor
int faktor
Used to scale font and gui by the application's options dialog's slider.
Initialized by the default size of the frame set in the constructor.
-
scaler
int scaler
Change to scale the font and border size - greater number means smaller
font
-
difficulty
int difficulty
Default number of empty cells at startup. Set smaller number to make the
game more easy.
-
mistakeDelay
int mistakeDelay
Milliseconds of highlighting a mistake before resetting the display to
the status before entering the wrong number.
-
fontWeight
int fontWeight
Default font weight of the numbers
-
contrast
boolean contrast
Default contrast settings. Will be changed by the accessibility settings.
-
isSuccessSoundPlayable
boolean isSuccessSoundPlayable
Play a sound when finishing the game successfully
-
isSpeechPlayable
boolean isSpeechPlayable
Voice output
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elements
Element[][] elements
All cells ordered from left to right
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status
StatusBar status
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menubar
javax.swing.JMenuBar menubar
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engine
SudokuEngine engine
the business logic
-
pm
PropertiesManager pm
storing the configuration settings
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icon
javax.swing.ImageIcon icon
the game's icon
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mainPanel
PrintablePanel mainPanel